(part of f15 expanded from an overview)
images & mood*
Pliant matter
Thick: spaces, descriptions, calligraphy, liminal media on the periphery of perception
Pliability, elasticity, responsiveness, density, fluidity
From objects to fields: working with nuances and atmospheres, refractions, shadows; SPIMES (open objects, objects with history, objects as protagonists)
Dynamic luminescence, continuous sculpting, algorithmic design (of matter and media), translucency
Membranes: (wearable architecture, topology, M-theory, biomimicry, 5 human skins)
Related: TML, Sphaerae (and cocky’s flying dresses), Loop.ph
People to involve: Cocky & Theun, Rachel & Hiaz, Xinwei, Joel
Experience
Embodiment (aesthetic span between logic and sensuality)
Synaesthesia
Flow of experience
Transitions and transformations
Movement of verbs as opposed to symbolism of the nouns
Calvino’s 6 memos
Deceleration, slowness, immersion
Related: FoAM’s approach to experience design
People to involve: Time’s Up, loop.ph,
Flux, Consciousness, Reality
Alternate states of consciousness and perceptions of reality
Ideological + sensory → ritual (shared social experience)
Journey towards rapture → ecstatic, mystical, peak experiences
Intersecting reality tunnels (RAW)
The essence of everything is relation
Irreal, Pataphysical
Cosmicomics
Related: Borrowed Scenery, Seasonal rituals…
People to involve: Xinwei, Satinder
Sociality
Feasts, festivals, celebrations, dinner parties, rituals
Art=life: giving of gifts, artworlds, lived experience
Hosting: social spaces, facilitation, fortune-telling, hostess
Food: thematic feasts, social glue, conflict resolution, audience magnet
Hybrid reality: memories, rituals, commons
Related: Hosting Craft (and overall FoAM’s hosting culture, Open Sauces, F0amfr0th)
People to involve: Sia
Playful experience
From representation to performance: performing socially, emergence and disappearance
Audiences become players, agents and inhabitants’ co-creation
Play: polyphony, dialogue, improv, irreverence, plurality of voices, confusion and requiescence
Related: PARN, GroWorld games, P~lot
People to involve: Time’s Up, Alex Davies
Systems
Beyond functional technology (towards aesthetic and social technology)
Human scale systems
Media tangible and senses distributed
Hybrid reality: mixed reality between physical and digital
Conversational interaction
Human agency in a tech driven world
Systems as translators
Systems interaction as immune responses
Related: visual and tangible programming, fluxus…
People to involve: Yon, Joel
Environment
Human agency in the environment
Effects of human actions on the environment to be experienced on a human scale
Think globally act locally
Ecological thinking
Biomimicry (e.g. recycling motion into media)
Related: Luminous green, GroWorld
People to involve: Angelo (biomodd), Michka re: biomimicry?
Text