ICT & art connect 20140512
#ictart @IctArt
new research avenues
consultation & matchmaking, residencies
building an ict & art community - legacy, transfer to a new study
chief scientific advisor for EC - Professor Anne Glover
culture of eu tied up with creativity in science, engineering & arts
cosmic trilogy concert - expanding m=imagination about a scientific phenomena (big bang)
arts communicates?
science not communicated is science not done’
not a big gap between arts and society? bigger gap between science & society (decreasing interest in young people, movement of anti-science)
impact for the citizen - in EU knowledge funded by the citizens, but they don’t see the impact
common challenges for artists and scientists
scotland strathclyde school of engineering - honors projects with glasgow school of arts
“all you need is space” - graphic novel published by the EC to popularise space science
working together is difficult - making compromises
DG RTD, DG culture - prize bringing together art, education and science (for young people)
needed to bring together different parts of the creative community - different languages to generate a new way of talking about things - opens up possibility for innovation (new ways of thinking)
joint research center
dg connect (digital economy), communication
it all comes back to communicate
young people are our hope - early education, less barriers
Maja Kuzmanovic from FoAM
Svetlana from Black Cube collective
Exhibition themes
co-creation
citizen engagement
Emerging themes: environment, ethics and social change
AR sign battle
nantes hackathon (pervasive, city wild gaming)
road sign as natural markers for an AR game - each sign has a mini game attached to different signs - stop & 50km signs
location based game
http://www.arsign.com @ArSignBattle
Art of the deep
RPG for education - ecosystems science, computing, art & making prototypes
kids of 10-11 yrs old
co-creation and writing/programming - exposing code within the game, then the build web pages
future - using physical tech
Butterfly light (trope)
Comic strip
Dancing with drones (CollMot)
collective motion - study animals to see how they move together, then build flocking robots
intrest in flocking behaviour & movement between humans & machines
visualisation and notation of motion data
repulsion, attraction, synchrony
laban b-scale - used well with both physical movement and drones
Data Ethics
data collection, consent, open data
'terms and conditions form' (a performative act) - pattern making & online documentation
what is the dialogue about giving away personal data
'consent' - 'the rhythm of life' the photon multiplier - why do you emit photons? + looking at metadata
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Hacking choreography 2.0
dance & technology, RT video systems
technology interfering with the choreographic process
dance scores & computer programming languages
generative art, live coding (clojure - fast prototyping)
sw, visualisation, bodies
desirable dossiers - Healthcare through a data lens
electronic health records
quantified self - poop log, skin vision… self remedy
translation healthcare - ICT - quite reductionist. contextual information is needed (more holistic picture)
how society determines what is in the medical records
human sensor group
human health & climate change
respiratory system in the urban environments
wearables - checking the air quality & exhaled breath in asthma patients (bioluminescent reaction - installation & performance) - eNO (nitric oxyde) sensor, hacked and created an affordable version, now you can see your breath visualised
IOT - sensors separate from visualisation
KrowdKontrol
improv, creating decisions in the moment
crowds - how can you interact with the performance
democratisation of involvement
mobiles as input devices
different models of performance - different ways of managing the relationship between artists and performance
bigger team needed with different specialties
Ministry of measurement
hack the barbican
data exchange, data as commodity
cloak room as a dystopian data centre of the ministry of measurement
data and culture series
pink sheet method (started at the future everything, going to lighthouse)
Not to be reproduced
3d printing - forcing the machine to do things it didn’t want to do (like hovering things)
absorbing painting practice into 3rd printing process, using different coloured filaments
Sense shifting / Emotiorama
Marco Zaccaria
integrating technology
device to mediate non verbal information - using biosignals and making them transparent in an interaction
participatory performance using galvanic skin response sensors translated into sound + microphones using the sound
co-present full immersion residencies are important
Asimov science is on
Silicasonisphere
Dave Murray-Rys & Carrie Fertig
Death from above
tech that military develop are taking their cues from video game environments
is the military playing war
a generation grown up in the pervasiveness of digital technologies
remoteness & disconnect in communication
interviewing people from iraq (locals & americans)
installation - with visual & sound components
Toyhacking
practice what you preach
reusing toys destined for the landfill
activity for parents and kids,
introducing people to creative technologies
code for kids using toyhack avatars
combining coders and makers
making public spaces more playful
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Biostrike
Dr Camille Baker Brunel University
Summary of the project
Themes that emerged from the project:
need for infrastructure to support ICT&Art collaborations (collaborative centres, sustainable platforms, hubs, matchmaking events
funding - more diversified and flexible
open ended projects (as opposed to working towards a particular outcome)
need for access - funding, domain specific information, networking…
sustainability and dissemination
training
communication & support
transparency
collaboration, collaboration, collaboration
Lucas Evers Waag Society
Process, challenges and recommendations
process from open calls to pilot projects
diversity of projects
challenges: time, developing confidence, learning the methodologies and language, financial restrictions, personalities, managing expectations
recommendations: more time, but ultra-short term models work as well, more financial support (on different levels, better economies of art-science collaboration!, mentoring, documentation & dissemination, more diverse modes of involving artists as experts, bring different stakeholders together based on crucial challenges (like privacy, biodiversity…), rather than creating large platforms for collaboration that no one can find.
Marta Arniani (Sigma Orionis), Svetlana Kondakova (Black Cube Collective), Michela Magas (Stromatolite)
Recommendations and legacy of the project
engage artists in the whole process: art interrogating research questions
frameworks to involve a large number of different stakeholders
education
identifying relevant meeting spots
regional diversity…
mentoring with mentors external to the project
matchmaking worked very well, should continue. perhaps more targeted and have other disciplines except art & ICT
languages: it is necessary to keep specialist languages (scientists must have a way to talk about deep details, artists look more at horizontal scanning, both need to find a way to talk to citizens)
large mission - easy to get lost in, scientists can help with methodological rigour. the artists provide a large, long term vision that scientists might not dare to propose - a way not to stick to the brief. there should be an artist in every scientific project
Roger Torrenti (moderating a discussion)
FP7: Creativity unit in DG CONNECT
bringing engineers (and engineering) into art schools (ref. Strathclyde)
how to bring the kind of thinking developed in art&science projects and bring it to other domains?
Luis Girao
ICT Art Connect study
artists as researchers: how can artistic practices contribute to innovative ict developments
people combining art & ict in one person
quotes by Roger and Frank Malina - art & science collaborations to increase well-being of human beings in all their complexity
ICT & Art - instrumental for “post crisis” situations, a critical approach, unforeseen results (which raising the competitive approach), new methods to access and generate knowledge
what methods, processes and instruments are needed?
enaction distinguishes artistic from scientific practices - learning by doing, making as a thinking process; artists manipulate ict tools - this could become reproducible in technology
artists are sensory beings - conscious and unconscious dialogues with society.
artistic processes - methods for integration of subjectivity in the generation of knowledge
art in the 20th century more critical, now more focused on 'making', 'hacking…'
Examples from Myron Krueger, Michael Naimark, Jeffrey Shaw, Golan Levin - artists are about 20 years ahead of the industry
how can artists become more independent from funding?
dangers of appropriation of techno-artistic work by corporations (e.g. arduino, pulsu(m) plantae by Leslie Garcia)
EU has a vision where arts are much broader understood than elsewhere (e.g. Ars Electronica distinguishing the Linux founder with an artistic Prix)
Event in September in BOZAR with iMinds & Artshare
developing a website as an online platform for connections between ICT and art (
http://staging.ictartconnect.eu, currently in beta testing mode, for comments write to feedback@ictartconnect.eu)
Ralph Dum, project officer ICT&Art Connect
The initial question was: why art?
difficult question - instrumentalisation etc.
to create innovative products? not tech but creativity driven
how can artists contribute to innovation in EU? Human dimension, multiple worlds…
science, arts and technology connected through physical artefacts (functionality, aesthetics, social use…)
links art & science - common: curiosity & serendipity
(social) change, communicate, create (artefacts that change our society)
artistic works in ICT&Art showed why is art important in the context of technology - e.g. big data, augmented reality, crowd (collective awareness, participation), serious games… - arts as a catalyst for new technologies
EC: inclusion of artists in residence in different objectives: projects in IOT (internet of things), and other projects in Horizon 2020 - should become a standard practice in EC projects; dedicated call to ICT & Art (but for the time being it isn’t an evident choice… now still trying to find a rationale and see what is possible)
important to have residencies on both sides - discussions with EACEA needed to see how scientists could work in arts organisations
next step: artists a more central role in scientific practices
Yulia Matskevich (Brunel Univeristy)
results went beyond wildest expectations
where are we now and look towards the future
started at the EU cultural forum, Robert Madelin and Ralph Dum from DG Connect supported the initial ideas
12 months: 11 events, 19 residencies + 15 external events
bringing together communities
learning a lot about existing issues
testimonials…
what art brings to ict: critical engagement and reflection & testing of tech, co-creation, catalysts, disruptors, citizen engagement
what’s needed: more coordination & support, funding, infrastructure, opportunities for showcases and exhibitions, more opportunities for consultation, more transparency & dissemination
later → @_foam Toyhacking workshop and exhibition.