Table of Contents

Red Leaf

A proposed project to act as a counterpoint (and homage) to FarmVille, a game by Zynga. FarmVille is a free to play game on facebook designed to raise money by purchasing “FarmCash” or “FarmCoins” for use in the game. Most things in the game are free if you play long enough, but players pay to get ahead quickly. This is important because you can see all your friends playing too, and things get competitive.

There are currently more people playing FarmVille than using Twitter, and it's probably the most popular computer game ever made.

There are a few issues with FarmVille's depiction of the world that we feel we should be able to poke fun at, these are very well expressed in this blog post by Funny Buzz Farmville: What is it teaching people?

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The fact that Zynga can make a farming game that is this popular while being so wildly divorced from reality is a sad commentary on both the company and its fans’ level of agricultural ignorance.

Zynga are not ignorant, but they have to please most of the players most of the time. We do not have that restriction, so we can explore some of these issues more deeply:

  1. look for the insect protectors plants
  2. get the other type of plants which will attracted wasps to eat the bugs
  3. get the lady bug hotels:)

(will help looking at the Companion planting)

  1. would be nice to some how have possibility to have different perma-guilds in different geographical places., so u cant start growing bananas in Norway.
  2. maybe to set up 5 to 7 different type of guilds, like: Eu, Mediterranean, Africa, Australia, Japan.

as we don't have enough information about the guilds from other geographical regions, would be interesting to contact or find some other people from different places to help us with it.

  1. Seeds
  2. Seedlings
  3. Existing Plants
  4. or mixture
  1. General
  2. Local
  3. Forgotten/Old/on the edge of extinction.
  1. Collecting from plants(seeds) (Having possibilities to collect your own seed for the next year)
  2. Getting from friends(exchange: seeds seedlings)
  3. Buying from Local Bio shops (seeds seedlings)
  1. would be interesting to find information on what size and volume the garden should be in order to feed one person.
  2. Is there any statistics?
  3. could we use it for game?
  1. What tools do you need to start gardening or farming?
  2. Where do you get it?
  3. Can you DIY?
  4. Shops?
  5. Friends?

The capitalism in FarmVille (and most games containing an economy) is not discussed explicitly at all as part of the game, it's just a kind of assumption. The idea here is not to promote socialism, but to promote some sort of awareness that this assumption exists. Is a particular economic model a requirement for a good game?

Current stupid version

Use cursor keys to move around and space to plant a pata-seed. You can move around the world by walking to the edge of the current tile.

Problems:

The source code is currently at this location: http://www.pawfal.org/flotsam/haxe/wilderness/

Farmville critique / commentary

“if Farmville is laborious to play and aesthetically boring, why are so many people playing it? The answer is disarmingly simple: people are playing Farmville because people are playing Farmville.” http://mediacommons.futureofthebook.org/content/cultivated-play-farmville

Links

Work needed

redleaf game design

Game design

Plants