Gathering Online
Due to the uncertainty of the Covid-19 pandemic measures, it can be beneficial to plan events to happen 100% online, then improvise if something can happen in person.
A few notes from discussions with FoAM network members during autumn 2020.
"Start where you are."
- What are your strategies for survival given the current condition?
What works for you in online gatherings?
For example:
- gathering people from around the world
- more focus and intimacy, less social mingling
- fostering a sense of belonging to a distributed community
- don't need ice-breakers as much. people are happy to jump into conversations.
What are the "essential services" in online gatherings?
For example:
- clear purpose, instructions and rules of engagement
- tested (and retested) setup
- good hosts (prepared, knowledgeable, engaging everyone, keeping the rhythm)
- a redundancy of competent and agile technical support staff
- interesting worthwhile content and inspiring speakers
- more regular check-ins to make sure people are comfortable, engaged, connected
DIVERSITY
- redundancy of modes of engagement/channels of communication. have multiple alternatives to engage with people with connectivity problems. redundancy in modes of engagement - be prepared to change mode/direction of conversation. have backup plans if things go wrong (what is the minimum? text based chat, sms, letters)
- a range of formats (keynotes, guided discussions, chill-out rooms, physical education…)
"we're struggling with this together" -> so "let's try stuff"
How do we want to be together?
- how do you like to connect with people when you can't be physically co-present?
- what kind of place can we create together? what are its qualities?
Design process
Think about:
- How can you simplify the design? What is the minimum that would make it work?
- What are the most appropriate platforms for the purpose, content and atmosphere?
- Pick the appropriate platforms and Play With The Medium. (eg. for some things Zoom is the best there is. for others it might not be - be clear what the purpose of each session is, and decide on the platform accordingly).
- How can the participants be more engaged? (eg. moving between formats, contents, group sizes)
- How can you make the experience lighter, surprising and more playful?
A few playful examples
- How could the participants 'make the space' together?
- online multiplayer games
- connected performances (multiple camera angles, sonic experiments, ambient webcams…)
- create a map (d&d, choose your own adventure…)
- VR, AR experiments
- listening spaces (cameras off)
- “no talking” spaces
- sharing a familiar situation remotely - people engaged in the same physical activity (kitchens, bars, reading rooms, fitness rooms…)
- togetherness through physical objects - DIY kits sent by post beforehand
- silence is sexy
- embrace the glitch & delay
- think about having sufficient breaks (some with activities)
Commit, prepare, then improvise (and+and)
- Be clear on the purpose and code of conduct for the gathering and each of the sessions, yet make your goals more flexible/adaptive (min-max)
- Spend enough time planning and crafting clear instructions, then be ready to improvise when things don't go as planned
- Trust in people's capabilities to self-organise when the purpose and rules of engagement are clear (instructions are important, but don't micromanage).
- Some things you design might not work. How could you incorporate the 'not working' as part of the process, rather than seeing it as a failure?