Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revisionLast revisionBoth sides next revision | ||
game_engines [2007-06-10 14:01] – nik | game_engines [2015-06-07 20:01] – zkhichub 96.47.224.50 | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | + | hfgazmjc, <a href=" | |
- | + | ||
- | ===== Game Engines ===== | + | |
- | a myopic look into the guts and lower intestines of computer generated worldlets. .. | + | |
- | + | ||
- | + | ||
- | + | ||
- | ==== ogre3d ==== | + | |
- | the [[Ogre Engine]] has been used in several [[FoAM]] projects... | + | |
- | + | ||
- | ==== Nevrax ==== | + | |
- | + | ||
- | "NeL is a toolkit for the development of massively online universes. It provides the base technologies and a set of development methodologies for the development of both client and server code." http://www.nevrax.org | + | |
- | + | ||
- | ==== Nebula ==== | + | |
- | ...and the nebula device | + | |
- | * http://www.nebuladevice.org/ | + | |
- | * http://nebuladevice.sourceforge.net/cgi-bin/twiki/view/ | + | |
- | + | ||
- | + | ||
- | ==== CrystalSpace ==== | + | |
- | + | ||
- | + | ||
- | Crystal Space 3D Engine " | + | |
- | + | ||
- | Crystal Entity Layer " | + | |
- | + | ||
- | ==== WorldForge ==== | + | |
- | " | + | |
- | + | ||
- | ==== Chromium ==== | + | |
- | * Open-Source, Parallel Rendering API Effort | + | |
- | * http://graphics.stanford.edu/~humper/chromium_documentation/ | + | |
- | * http://chromium.sf.net | + | |
- | * related to WireGL | + | |
- | + | ||
- | ==== Cube ==== | + | |
- | landscape style engine, disguised as a FPS, allows in-game editing, by multiple players. | + | |
- | + | ||
- | + | ||
- | ==== Playstation ==== | + | |
- | + | ||
- | not so much of an engine, as a platform. with the introduction of the linux for ps2 kit, this become another viable target for free (as in ' | + | |
- | + | ||
- | **links** | + | |
- | + | ||
- | linux on ps2 | + | |
- | * ps2-linux discussion + projects, including an SDL port) http://playstation2-linux.com/ | + | |
- | * playstation documentation project http://www.execpc.com/~halkun/PSX/ | + | |
- | * interview with some developers -> http://codingstyle.com/modules.php?op=modload& | + | |
- | * ars technica examining the ' | + | |
- | + | ||
- | from the FAQ http://playstation2-linux.com/faq.php | + | |
- | + | ||
- | Q) Is the PlayStation2 specific hardware available under Linux (for PlayStation2)? | + | |
- | + | ||
- | A) Yes. The PlayStation2 System Manuals (provided) include detailed specifications on the vector processing units VU0 and VU1, the DMA Controller, the Emotion Engine CPU, the Graphics Synthesizer (GS) and the IPU (MPEG decode assist). Software libraries, tools, device drivers, source code and examples are provided to show how to access this hardware. | + | |
- | + | ||
- | + | ||
- | === sony licencing ' | + | |
- | + | ||
- | < | + | |
- | + | ||
- | posted on slashdot.org and http://www.execpc.com/~halkun/PS2/ | + | |
- | by Hal-kun on Wednesday January 30, @03:53AM (#2924131) | + | |
- | (User #12486 Info) | + | |
- | + | ||
- | After I wrote my Playstation Documentation Project [execpc.com] I have had to dance with Sony playing the intellectual property game with me and Connectix. I've taken up a hobby of watching Sony pretty closely when it comes to them protecting thier I.P. and tend to become even more intrested when they start becoming " | + | |
- | + | ||
- | When Sony released the "Net Yaroze" | + | |
- | + | ||
- | When I was halfway though my Doc, I let my e-mail show up on a PSXDev mailing list informing them of the Doc I was working on. I almost immidiatly got an e-mail from Sony of Japan(!) asking if I spoke Japanese. When I answered that I did, I got a real nastygram in Japanese basicly saying that if I even think about publising any of the libary commands to the PSX I'd be up the proverbial estuary without means of locomotion. A few months later I published, had a little tussle about the BIOS hooks, and now I'm here. | + | |
- | + | ||
- | I haven' | + | |
- | + | ||
- | Be aware that were will probably going to be proprietary drives/libs that you will not be able to reverse without Sony calling the lawyers. I know you will have ZERO access to the bootloader. Once again, if this isn't the case, I'll be pleasently suprised again. | + | |
- | + | ||
- | Finally, I doubt that you will be able to play PS2 games/DVDs out of the moniter adapter. If you do, if I remeber, you will only get the green channel to show up. | + | |
- | + | ||
- | I'm also sure that if you make a copy of the Linux disk for some sap with a hacked harddrive and a modchip, Sony will be knocking. | + | |
- | + | ||
- | Just a heads up. | + | |
- | + | ||
- | -Joshua Walker | + | |
- | </file> | + | |
- | + | ||
- | ==== quake + derivatives ==== | + | |
- | * [[quakeiii|q3]] & Quake III Arena src http://www.planetquake.com/meanarena/Q3_tools.html | + | |
- | * QuakeForge http://sourceforge.net/ | + | |
- | * QuArK -- Quake Army Knife http://sourceforge.net/projects/quark/ | + | |
- | * SCG http://www.quakesrc.org | + | |
- | * realtime filmmaking | + | |
- | * modeling the prefrontal cortex | + | |
- | * notes on using it in OsX -> [[MacQuake]] | + | |
- | * Trying to use Unreal Tournament 2004: see [[UnrealUT04 Notes]] (nov2006) | + | |
- | + | ||
- | + | ||
- | ==== GL programming ==== | + | |
- | * [[OpenGL]] | + | |
- | * collection of links to gl tools http://ngl.sourceforge.net/links.php | + | |
- | + | ||
- | + | ||
- | ==== game programming ==== | + | |
- | + | ||
- | * writing games for linux http://www.overcode.net/~overcode/writing/plg/ | + | |
- | + | ||
- | + | ||
- | ==== notes ==== | + | |
- | + | ||
- | * securing funding | + | |
- | * related info for immersive 3d systems see: [[Cheap Cave]] | + |