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memory_code [2021-04-11 16:14] – theunkarelse | memory_code [2023-02-10 10:39] – theunkarelse | ||
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- | ==== Memory | + | ==== Monster |
- | Title of the book by Lynne Kelley. Ways of encoding environmental, | + | //Monster// refers to imagination. //Code// refers to encoding things geographically. The name is an adaptation of //Memory Code// the title of the book by Lynne Kelley, on ways of encoding environmental, |
- | - our memory for geography: we may not be great at remembering list, but we are amazingly good at remembering places. Imagine your house. Almost nobody struggles to remember where the living room, bedroom, kitchen, toilet are, or even the furniture in those rooms. Modern memory champions still use this technique known as a memory-palace. Often the greek [[https:// | + | * monster: **our memory of character**: |
- | - our memory of character: you may forget someones name, but you never struggle to remember someones personality. The expression that indigenous peoples “think stones and mountains are alive” they give them character. | + | * code: **our memory for geography**: we may not be great at remembering list, but we are amazingly good at remembering places. Imagine your house. Almost nobody struggles to remember where the living room, bedroom, kitchen, toilet are, or even the furniture in those rooms. Modern memory champions still use this technique known as a memory-palace. Often the greek [[https:// |
+ | |||
- | ==== Hiking with Monsters at Amelisweerd 2021/2022 ==== | + | [[monstercode_intro]] |
- | Notes on a research program in collaboration with Sjef van Gaalen | + | |
- | === Stage1: Landscape as Mindpalace === | ||
- | //Not only was his knowledge not reproduced in books like the ones he nevertheless wanted to write with me, but it had nothing to do with authorship. Knowledge didn’t originate with individuals, | ||
- | === Stage2: Hiking with Monsters | + | ==== Reading notes ==== |
- | ==== Hiking | + | === Stephen Muecke on speaking |
- | Notes an a student program run by Theun. | + | |
- | == Session1 Fieldwork == | + | //“Not only was his (Aboriginal elder Paddy) knowledge not reproduced in books like the ones he nevertheless wanted |
- | * Intro fieldwork practice | + | \\ |
- | * Assignment: what place would you like to explore, how would you do it? | + | As Paddy and I were walking the beautiful coastline north of Broome, he would point out things, tell stories, call out to ancestors, and sing songs that belonged to particular places. The songs were important because they were inspirational (in the original Latin sense of a truth being breathed into someone). Their significance was, and is, multiple: they are handed down from ancestors; they tie human and nonhuman worlds together and animate those connections; |
- | * Assignment 4th year: How do you share that exploration with others? | + | \\ |
+ | But how on Earth does knowledge transfer work without a concept of mind? Understanding, | ||
- | == Session2 What lives here now. == | + | === Biggest Estate |
- | * Intro Nederlands landscape. | + | Bill Gamage, //Biggest Estate on Earth//: |
- | * Set up whatsapp (or otherwise) | + | * pg 126 every part of land, sea and sky must lie on a songline otherwise an ancestor can’t have created it and it would not exist |
- | * Field assignment: find a creature that interests you, < | + | * pg 126 repeat the song exactly because the creator ancestor is listening |
- | * Or what qualities does it have? How do you think it finds its way in the world? Are there talents you share? < | + | * pg 126 from far away they can discuss |
+ | * pg 127 shape signifies life, in death they loose shape, so all things | ||
+ | * pg 127 the soul passes from one chariot to another and this gives creation order, | ||
+ | ==== Hiking with Monsters at Amelisweerd 2021/2022 ==== | ||
+ | Notes on a research program in collaboration with Sjef van Gaalen and Creative Coding Utrecht. | ||
- | == Session3 Regeneration | + | === Stage1: Monster Code, Landscape as Mindpalace === |
- | * Regenerative practices | + | Monster Code explores techniques for encoding environmental knowledge directly into the environment itself. Imagination (monsters) and geographic memory are key pillars this builds on. Basically associating knowledge |
- | * < | + | This first phase of the research is about rapid prototyping, taking subjects and encoding them in different |
- | * guest: Vasanth Bosco | + | \\ |
- | * review assignment last week | + | Prototyping phase:\\ |
- | * Field assignment: Take a 1 hour hike from the perspective of your animal. Try to experience | + | * timeline of presidents encoded into shopping street |
- | * Design an exercise for others so they can experience the perspective | + | * timeline |
- | * < | + | * mindpalace of damselflies |
- | * Research assignment: What lived in your area before? What traces are left, if any? What do you think is missing now? What qualities does your environment lack? Choose one quality | + | |
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- | == Session4 === | + | |
- | * take 4 characteristics or qualities from your animal and give them to a class mate. He/she designs a character based on the qualities and gives you back the ' | + | |
- | * take a 1 hour hike with your monster. | + | |
- | + | ||
- | == Session4 Rewilding == | + | |
- | * < | + | |
- | * < | + | |
- | * In groups: what do each of your animals need? Where do their interests match or clash? How could such different needs be brought together? (Multispecies design) (Afterwards give example | + | |
- | * What timescale do you design for? | + | |
- | * Field assignment: what natural cycles | + | |
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- | == Session5 Team work == | + | |
- | * < | + | |
- | * < | + | |
- | * < | + | |
- | * < | + | |
- | * < | + | |
- | * Group: Choose one of your animals. Make a list of the qualities of your animal. Give them to an other group and they will design a creature (character design, mythological being) based on those. < | + | |
- | * field assignment: hike with your Monster through your area: what do you notice from the monsters perspective? | + | |
- | * Assignment 4th year: How can the monster / creature activate local people? Or more formally: how can locals people become active participants in reconnecting environmental processes? | + | |
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- | == Session6 Animals as guides == | + | |
- | * < | + | |
- | * < | + | |
- | * < | + | |
- | * < | + | |
- | * < | + | |
- | * Choose an environmental process in your neighbourhood. Translate its properties | + | |
- | + | ||
- | == Session7 == | + | |
- | * Qualities of animals and plants in the long now. | + | |
- | * Australia and aboriginals. Tending the wild. | + | |
- | * Assignment: memory walk | + | |
- | + | ||
- | == Session8 == | + | |
- | * Memory walk field test together. | + | |
- | * Assignment: design a multi generational knowledge system. How can our understanding and experience | + | |
- | * (Floppy disc vs. songline) | + | |
- | + | ||
- | == Session10 == | + | |
- | * Discuss the multigenerational knowledge systems. | + | |