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| plant_rendering [2008-07-14 10:48] – davegriffiths | plant_rendering [2008-07-14 14:26] (current) – davegriffiths | ||
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| - | ==== plant rendering notes and links ==== | + | ==== Plant rendering notes and links ==== |
| - | (let me know if this needs to be moved - dg) | + | (Let me know if this needs to be moved - dg) |
| - | === offline | + | === Offline rendering |
| - | xfrog (or " | + | == xfrog == |
| - | === online === | + | Greenworks organic software: [[http:// |
| - | one of my lsystem attempts - a very stylistic approach (all right angles). | + | == gen3 == |
| - | trees are built out of cube primitives for an artificial life simulation, in isometric projection: | + | " |
| + | |||
| + | == lsystem == | ||
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| + | An lsystem script for blender: http:// | ||
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| + | == Harry Potter 3 - Whomping willow == | ||
| + | |||
| + | Done entirely with implicit surfaces to deal with the [[http:// | ||
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| + | {{http:// | ||
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| + | Very slow to compute, of course - though it might be possible to use some implicit surface mesh calculation, | ||
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| + | === Online rendering === | ||
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| + | A realtime tree rendering paper: http:// | ||
| + | Lots of multiresolution/ | ||
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| + | An approach using billboards (camera facing sprites): http:// | ||
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| + | == Autumn == | ||
| + | |||
| + | One of my lsystem attempts | ||
| + | Trees are built out of cube primitives for an artificial life simulation, in isometric projection: | ||
| {{http:// | {{http:// | ||
| - | the cubes approach was too slow (for my old graphics card in 2004) so I moved to using camera facing geometry (sprites), textured with faked normals to make them shade according to the lighting to appear cylindrical. | + | The cubes approach was too slow (for my old graphics card in 2004) I needed to be able to spawn hundreds of trees at a time - they were evolving using mutation errors of data encoded in seeds the trees dropped (and playing music as they grew). I later moved to using camera facing geometry (sprites), textured with faked normals to make them shade according to the lighting to appear cylindrical. |
| {{http:// | {{http:// | ||
| - | this might be a technique for background mass foliage - level of detail | + | This worked well, and I could render more trees at an acceptable framerate. It might be a good technique for background mass foliage - or low level of detail |