This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| plant_rendering [2008-07-14 11:11] – davegriffiths | plant_rendering [2008-07-14 14:26] (current) – davegriffiths | ||
|---|---|---|---|
| Line 8: | Line 8: | ||
| Greenworks organic software: [[http:// | Greenworks organic software: [[http:// | ||
| + | |||
| + | == gen3 == | ||
| + | " | ||
| + | |||
| + | == lsystem == | ||
| + | |||
| + | An lsystem script for blender: http:// | ||
| == Harry Potter 3 - Whomping willow == | == Harry Potter 3 - Whomping willow == | ||
| Line 15: | Line 22: | ||
| {{http:// | {{http:// | ||
| - | Very slow to compute, of course | + | Very slow to compute, of course |
| === Online rendering === | === Online rendering === | ||
| + | |||
| + | A realtime tree rendering paper: http:// | ||
| + | Lots of multiresolution/ | ||
| + | |||
| + | An approach using billboards (camera facing sprites): http:// | ||
| + | |||
| + | == Autumn == | ||
| One of my lsystem attempts in fluxus - a very stylistic approach (all right angles). | One of my lsystem attempts in fluxus - a very stylistic approach (all right angles). | ||
| Line 24: | Line 38: | ||
| {{http:// | {{http:// | ||
| - | The cubes approach was too slow (for my old graphics card in 2004) I was spawning | + | The cubes approach was too slow (for my old graphics card in 2004) I needed to be able to spawn hundreds of trees at a time - they were evolving using mutation errors of data encoded in seeds the trees dropped |
| {{http:// | {{http:// | ||