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pluggable_plants [2009-03-12 14:17] – davegriffiths | pluggable_plants [2009-03-12 14:31] – davegriffiths | ||
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* The plant' | * The plant' | ||
- | | + | * It's somewhat difficult to control in an artistic sense, particularly the way that branches are formed. |
- | | + | * Geometric complexity is slow to compute and render - it would be nice to be able to deal with some of the complexity in premade textures. |
- | This is an alternative method to the standard approach of rendering L Systems, where we can still define the topology of a plant by an algorithm, but the structural shape is defined by the texture images used as components of the plant. | + | This is an alternative method to the standard approach of rendering L Systems, where we can still define the topology |
- | + | ||
- | This also allows us to put much more detail in the textures, and build plants out of fewer components. | + | |
====How it works==== | ====How it works==== | ||
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{{: | {{: | ||
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+ | And these are the component textures and their connection points: | ||
+ | |||
+ | {{: | ||
+ | {{: | ||
+ | {{: | ||
+ | {{: | ||
====Texture image format and naming convention==== | ====Texture image format and naming convention==== |