vegetable/vegetal mind
highly unstructured notes, from meeting between foam + (ToT) on 28-V-2008
- making sure that people do not think they are a gardener but they are the plant.
- what of the roots…
above you may be far away but below ground roots can touch. how deep do they go and what does it mean. communication?
- expression through reproduciton
- breeding through insects.
- hemaphrodite ferns. “haremification”
- synthetic nature.
- mixtures of ornaments and realistic plant nature.
- algorithmic plants.
- representing
- synthetic mathematical & human made ornamental
- MODERNIST INVASION!!!
- landscaped garden vs. wildflowers.
- the desire for not knowing where its going to lead.
- players designing potential plants? -michael's against it an thinks it should happen through hybrids.
- find a middle gorund between TEF and SecondLife. where people can contribute into the system, yet retains aesthetic cohesion.
- plant time/human time
- a common sturcture on MMoG
- resource managment
- need of fertilization through bees and butterflies (eggs turn in to larvae which eat the leaves) but you can fly with them
- caterpillars can eat away things that are useless or are eating too much bandwidth.
- alowing non-gardeners to view the garden.
- the issue of work.
- augmented gardens.
- interface between real and virtual gardens.
- PLANTS AND HUMANS PLAY THE GAME TOGETHER!
- allow sensor kit so people can let their plants play along too!
- (there is some plant hooked up to twitter which notifies the stream when it needs water.)
- what other organisms can plants play (are the plants NPCs?)
the definition of GUILD - nitrogen! - work together to find a perfect dynamic balance.
- “ecotopes”
- encouraging diversity.
- as you reproduce you can move between all your decendents. shifting your point of view.
- are the gardeners the designers?
- accept the fate of nature!
- plants which start real but become more and more mythological
- “the history of plants”
CHEMICALS
- the place of pheremones + hormones.
- a system where in time you get certain colors of flowers.
- time based resource availability. reflecting the seasons in gameplay through periodic availability. it s own time. artificial seasons. the important bit is that its recognizable. recognizibly spring, save up for spring.
TREES, muliple players necessary to play a tree character.
- working together to make a nice symmetrical tree. massive trees created through many people playing together!
EPIPHYTES -plants that grow on trees (misteltoe :))
- donation of computational resources.
WEATHER PATTERNS
- global differences
- tropics at the edges, for example.
learn the way that mushrooms spread. “the fruiting body”, “a big juicy pear falling on the ground”
Belgian Brotherhood of Gardeners ← find out about this. field trip! to Flora…. she makes a garden of edible wild plants.
- 3 chemicals → plant biology page á libyrinth photosynthesis.
- need to learn more about how plants work. how hybrids are made.
- check category gardens on the lyberinth. plant morphology. invite a botanist. David Attenborough “the private life of plants”
- european gardens, indian gardens.
- ethno botany
- pata-botany
- plant based ornament research –> louvre?
emphasis on the vegetable mind.
possible interfaces
- maybe yu can plant with your cell phone or must send and email to the plant every day.
- tamogotchi. what is this sentience that reports the weather? an oracle. the vegetable mind of the whole place.
- what kind of tree was that in indiana that turns its leaves upside down when its about to rain?
THE ARG
- can people go visit a plant that is playing as part of the game?
- a story which connects the online game and other events -a LARP :D (larp vs. arg → these are antagonistic to each other. why?) part of the ARG situated within the garden.
ECONOMY
- Encourage voluntary payment.
- find people to sponsor the garden.
- sell sensor kits and seeds
- all software open source but maybe you can subscribe to a service. phone the garden to hear the weather.
- a picture or moo cards of the plant that you made. flipbooks!!
- the sustainability of the garden we are making. open source and easy migration of servers.
“intergarden communication protocol” - IGCP ()
- servers as roots??
- each client can be a incubator.
- seeds blow into your cellphone. your local computer can catch seeds that grow in offline mode.
- viral spreading—but not viral
AS A PLANT HOW DO YOU EXPERIENCE BEING IN THIS WORLD?
- the 3d representation.
- various ways of viewing the data.
- you MUST be in the vegetal mind in order to play, ALWAYS
- stylized representation of plant visualization.
visual display of hormone levels - things are clearer depending on which way the wind blows.
LETTING GO OF THE 'I'
playing a plant you only see a small part of the garden. through growing and reproducing you see more of the garden space.
maja is excited for the growing gothic ornaments.
WHAT HAPPENS AT NIGHT?
- plants behave differently at night.
- consciousness is only in the roots irridescene
- dawn and dusk societies can emerge –> watch “Microcosmos”
-deadline of sorts –december 2009.