This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| tale_of_vegetal_time [2008-11-29 23:07] – added linearity & seasonal benefits 84.198.252.205 | tale_of_vegetal_time [2008-11-30 20:31] (current) – typo 84.198.252.205 | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| just some notes. (i'll figure out yr wiki syntax and fix this. :p) | just some notes. (i'll figure out yr wiki syntax and fix this. :p) | ||
| - | ==The Goal== | + | ===The Goal=== |
| * to make the player feel like a plant | * to make the player feel like a plant | ||
| ===tools to the goal=== | ===tools to the goal=== | ||
| Line 9: | Line 9: | ||
| chaos. nature is chaotic. (chaos as a design tool) | chaos. nature is chaotic. (chaos as a design tool) | ||
| * Chaotic systems are systems that look random but aren' | * Chaotic systems are systems that look random but aren' | ||
| - | from WikiPedia:Chaos | + | from [[wp>Chaos]] |
| * Chaos features three main characteristics: | * Chaos features three main characteristics: | ||
| * it is a bottomless gulf where anything falls endlessly. This radically contrasts with the Earth that emerges from it to offer a stable ground. | * it is a bottomless gulf where anything falls endlessly. This radically contrasts with the Earth that emerges from it to offer a stable ground. | ||
| Line 53: | Line 53: | ||
| ==Linearity== | ==Linearity== | ||
| - | A plant always grows, mostly influenced by its environment. There' | + | A plant always grows, mostly influenced by its environment. There' |